Cecil Harvey (
paladinlost) wrote2017-09-02 07:50 pm
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Lunar Gym Info/Requests
The Gym
The Aesthetics
Seen from above, the Lunar Gym resembles a hexagonal sun in the middle of large gardens. Seen from within, it is a mix of large rooms with white surfaces and black furniture, with little other color to be seen. The lighting, while usually coming from round uncovered white bulb, may sometimes be replaced by the purple flames of a Chandelure. The effect can be either soothing or unsettling, depending on one's preferences.
The Gym is open from Monday to Thursday, from dusk to dawn. But is it truly empty at other times?
The Gardens
Gardens that surround most of the gym, separated in five sections. Various pathways run through the north, southeast and southwest sections, sneaking between hundreds of night-blooming flowers. A few lanterns shaped like full moons are spread throughout, allowing visitors to behold the grounds at their best without risk of injury. Large basins surrounding a fountain take up most of the space in the northeast and northwest gardens. Both pathways and basins are built from mirror pieces, polished daily by Cecil's team.
The Entrance
A pair of entrance rooms, functionally identical. These are the only rooms with decorated floors; someone paying attention to the ground will recognize that the black spots covering the tiles are small symbols, representing the various types a Pokémon can be. Strangely enough, it appears that the black arrows connecting them have been incorrectly placed, and are now pointing in the wrong direction...
The Corridor
A pure white hexagonal corridor connecting the other rooms. Well, mostly pure white; some of its walls are adorned by a set of six paintings, each odder than the previous:
- A fire so great and terrible, the sea that surrounds it is boiling;
- A long frozen lance, piercing an ornate metallic shield;
- A large spider, feasting on a helpless bird caught in its web;
- A dragon, falling from the skies as lightning strikes it;
- A tiny fairy, engulfed by a menacing fanged shadow;
- A brave warrior, marching unharmed through pools of acid.
In addition, a PC found to the south of the room allows challengers to select their favored type of match, and randomly chooses Cecil's team if necessary. It also allows challengers to make changes to their own team.
The Waiting Rooms
Twin rooms at opposite ends of the Gym. Each includes three large, comfortable bean bag chairs and a large table, to allow challengers to relax and rest before or after the battle. Pokémon are welcome, as long as they are not too large or destructive for the premises. The doors can be locked from the insides, allowing for privacy, though one must remember that Cecil has many Pokémon who can kick them down if needed.
The Kitchen
A normal kitchen, with plenty of counter space, all the appliances one might need, and room for six. Challengers are welcome to prepare themselves a meal after arriving or before leaving, though they can also eat their fill from the leftovers stored in the fridge. Cleaning after one's self is, of course, basic courtesy. A door leads to the back garden.
The Study
Cecil's study, containing a work desk, a large bookshelf and another of those bean bag chairs. Cecil naps there in between challenges, when he's not busy with maintenance or paperwork. Off-limits to challengers, barring a personal invitation. A door leads to the back garden.
The Battlefield
Mirrors, mirrors on the walls, ground and ceiling, who is the strongest of them all? Their presence makes battles visually interesting, certainly, but perhaps they hide secrets of their own...?
Regular Gym Teams
Additional Pokémon for Mirror Matches
Aegislash x3, Aerodactyl, Alolan Ninetales, Altaria, Archeops, Aurorus, Avalugg, Beartic, Beheeyem, Blaziken, Breloom, Carbink, Castform, Centiskorch, Ceruledge, Cherrim, Cinderace, Clefairy, Coalossal, Conkeldurr, Corsola, Corviknight, Cradily, Delibird, Delphox, Ditto, Eelektross, Electrode, Florges, Flygon, Frosmoth, Furfrou, Gardevoir, Garganacl, Glimmora, Greninja, Gyarados x2, Hatterene, Hawlucha, Haxorus, Houndoom x2, Hydreigon, Infernape, Jumpluff, Kingambit, Kommo-o, Lapras, Ledian, Lilligant x2, Lucario, Lumineon, Lunatone, Luxray, Meowstic, Mienshao, Mimikyu, Minior, Nidoking, Nidoqueen, Ninetales, Noivern, Omastar, Oricorio x2, Palossand, Pangoro, Pincurchin, Primarina, Pyroar, Quagsire, Quaquaval, Qwilfish, Rapidash x2, Roaring Moon, Roserade, Sableye, Sawsbuck, Sneasler, Swanna, Talonflame, Tangrowth, Tinkaton, Togekiss, Trevenant, Turtonator, Tyrantrum, Umbreon, Ursaluna, Venomoth, Weavile, Whiscash, Zebstrika
Gym Rewards:
- P15000
- One (1) Shell Bell
- One (1) Selenian Badge
- One (1) free egg
Badge Request Procedure
Two types of battle are available: Regular Matches and Mirror Matches.
Regular Match
Explanation: A match against one of four existing teams, randomly selected by the PC in the corridor. During regular matches, Cecil is somewhat more merciful; in fact, a challenger whose attacks are not quite as effective as they should be may lead him to use weak attacks that should not possibly cause damage...
Prerequisites: None, though a full team of level 100 Pokémon is strongly recommended.
Regular Match Randomization Form:
<b>Name:</b>
<b>Randomize me!</b>
Regular Match Strategy Form:
<b>Team:</b>
<b>Strategy:</b>
Mirror Match
Explanation: A match between two identical teams at max level, available only to the strongest and most confident trainers. During a mirror match, Cecil offers no mercy. An overconfident challenger who does not understand the Gym's theme is in for a bad time.
Prerequisites: A full team of level 100 Pokémon, from species that Cecil also trains. An understanding of the Gym's true nature is strongly recommended.
Mirror Match Form:
<b>Name:</b>
<b>Team:</b>
<b>Strategy:</b>
The Aesthetics
Seen from above, the Lunar Gym resembles a hexagonal sun in the middle of large gardens. Seen from within, it is a mix of large rooms with white surfaces and black furniture, with little other color to be seen. The lighting, while usually coming from round uncovered white bulb, may sometimes be replaced by the purple flames of a Chandelure. The effect can be either soothing or unsettling, depending on one's preferences.
The Gym is open from Monday to Thursday, from dusk to dawn. But is it truly empty at other times?
The Gardens
Gardens that surround most of the gym, separated in five sections. Various pathways run through the north, southeast and southwest sections, sneaking between hundreds of night-blooming flowers. A few lanterns shaped like full moons are spread throughout, allowing visitors to behold the grounds at their best without risk of injury. Large basins surrounding a fountain take up most of the space in the northeast and northwest gardens. Both pathways and basins are built from mirror pieces, polished daily by Cecil's team.
The Entrance
A pair of entrance rooms, functionally identical. These are the only rooms with decorated floors; someone paying attention to the ground will recognize that the black spots covering the tiles are small symbols, representing the various types a Pokémon can be. Strangely enough, it appears that the black arrows connecting them have been incorrectly placed, and are now pointing in the wrong direction...
The Corridor
A pure white hexagonal corridor connecting the other rooms. Well, mostly pure white; some of its walls are adorned by a set of six paintings, each odder than the previous:
- A fire so great and terrible, the sea that surrounds it is boiling;
- A long frozen lance, piercing an ornate metallic shield;
- A large spider, feasting on a helpless bird caught in its web;
- A dragon, falling from the skies as lightning strikes it;
- A tiny fairy, engulfed by a menacing fanged shadow;
- A brave warrior, marching unharmed through pools of acid.
In addition, a PC found to the south of the room allows challengers to select their favored type of match, and randomly chooses Cecil's team if necessary. It also allows challengers to make changes to their own team.
The Waiting Rooms
Twin rooms at opposite ends of the Gym. Each includes three large, comfortable bean bag chairs and a large table, to allow challengers to relax and rest before or after the battle. Pokémon are welcome, as long as they are not too large or destructive for the premises. The doors can be locked from the insides, allowing for privacy, though one must remember that Cecil has many Pokémon who can kick them down if needed.
The Kitchen
A normal kitchen, with plenty of counter space, all the appliances one might need, and room for six. Challengers are welcome to prepare themselves a meal after arriving or before leaving, though they can also eat their fill from the leftovers stored in the fridge. Cleaning after one's self is, of course, basic courtesy. A door leads to the back garden.
The Study
Cecil's study, containing a work desk, a large bookshelf and another of those bean bag chairs. Cecil naps there in between challenges, when he's not busy with maintenance or paperwork. Off-limits to challengers, barring a personal invitation. A door leads to the back garden.
The Battlefield
Mirrors, mirrors on the walls, ground and ceiling, who is the strongest of them all? Their presence makes battles visually interesting, certainly, but perhaps they hide secrets of their own...?
Regular Gym Teams
New | Waxing | Full | Waning |
Luxray (lvl 100) | Arbok (lvl 100) | Clefable (lvl 100) | Dragonite (lvl 100) |
Gardevoir (lvl 100) | Gyarados (lvl 100) | Banette (lvl 100) | Blissey (lvl 100) |
Lucario (lvl 100) | Sandslash (lvl 100) | Butterfree (lvl 100) | Heracross (lvl 100) |
Steelix (lvl 100) | Volcarona (lvl 100) | Arcanine (lvl 100) | Lapras (lvl 100) |
Froslass (lvl 100) | Zoroark (lvl 100) | Meganium (lvl 100) | Chandelure (lvl 100) |
Goodra (lvl 100) | Persian (lvl 100) | Milotic (lvl 100) | Chesnaught (lvl 100) |
Additional Pokémon for Mirror Matches
Aegislash x3, Aerodactyl, Alolan Ninetales, Altaria, Archeops, Aurorus, Avalugg, Beartic, Beheeyem, Blaziken, Breloom, Carbink, Castform, Centiskorch, Ceruledge, Cherrim, Cinderace, Clefairy, Coalossal, Conkeldurr, Corsola, Corviknight, Cradily, Delibird, Delphox, Ditto, Eelektross, Electrode, Florges, Flygon, Frosmoth, Furfrou, Gardevoir, Garganacl, Glimmora, Greninja, Gyarados x2, Hatterene, Hawlucha, Haxorus, Houndoom x2, Hydreigon, Infernape, Jumpluff, Kingambit, Kommo-o, Lapras, Ledian, Lilligant x2, Lucario, Lumineon, Lunatone, Luxray, Meowstic, Mienshao, Mimikyu, Minior, Nidoking, Nidoqueen, Ninetales, Noivern, Omastar, Oricorio x2, Palossand, Pangoro, Pincurchin, Primarina, Pyroar, Quagsire, Quaquaval, Qwilfish, Rapidash x2, Roaring Moon, Roserade, Sableye, Sawsbuck, Sneasler, Swanna, Talonflame, Tangrowth, Tinkaton, Togekiss, Trevenant, Turtonator, Tyrantrum, Umbreon, Ursaluna, Venomoth, Weavile, Whiscash, Zebstrika
Gym Rewards:
- P15000
- One (1) Shell Bell
- One (1) Selenian Badge
- One (1) free egg
Badge Request Procedure
Two types of battle are available: Regular Matches and Mirror Matches.
Regular Match
Explanation: A match against one of four existing teams, randomly selected by the PC in the corridor. During regular matches, Cecil is somewhat more merciful; in fact, a challenger whose attacks are not quite as effective as they should be may lead him to use weak attacks that should not possibly cause damage...
Prerequisites: None, though a full team of level 100 Pokémon is strongly recommended.
Regular Match Randomization Form:
<b>Name:</b>
<b>Randomize me!</b>
Regular Match Strategy Form:
<b>Team:</b>
<b>Strategy:</b>
Mirror Match
Explanation: A match between two identical teams at max level, available only to the strongest and most confident trainers. During a mirror match, Cecil offers no mercy. An overconfident challenger who does not understand the Gym's theme is in for a bad time.
Prerequisites: A full team of level 100 Pokémon, from species that Cecil also trains. An understanding of the Gym's true nature is strongly recommended.
Mirror Match Form:
<b>Name:</b>
<b>Team:</b>
<b>Strategy:</b>
no subject
Moveset A: Curse, Dragon Breath, Dragon Pulse, Iron Tail, Poison Tail, Return, Round
Moveset B: Attract, Curse, Double Team, Dragon Breath, Iron Tail, Poison Tail, Protect, Rain Dance, Return, Round, Snore, Tackle, Toxic, Water Gun, Water Pulse
Moveset C: Attract, Curse, Infestation, Iron Tail, Poison Tail, Return, Round, Sludge Bomb, Sludge Wave, Snore, Swagger
Moveset D: Body Slam, Curse, Dragon Breath,Dragon Pulse, Iron Tail, Outrage, Poison Tail, Return, Rock Slide, Round, Tackle, Toxic
Moveset E: Confide, Curse, Double Team, Iron Tail, Poison Tail, Rain Dance, Return, Round, Swagger, Tackle
Moveset F: Curse, Double Team, Dragon Pulse, Iron Tail, Outrage, Poison Tail, Protect, Rain Dance, Rest, Return, Round, Sleep Talk, Substitute, Sunny Day, Swagger, Toxic
Moveset G: Bide, Curse, Double Team, Iron Tail, Poison Tail, Return, Rock Slide, Round, Tackle, Toxic
Moveset H: Bide, Curse, Dragon Breath, Iron Tail, Outrage, Poison Tail, Protect, Return, Round, Tackle
Personal rec: I'd recommend B or F, with potentially D as a third option. A and H offer nothing other movesets can't do better.
no subject
no subject